Tuesday, April 5, 2011
PvZ!
Plants vs. Zombies
Blog post #5: Plants vs. Zombies
It's definitely not the most exciting or challenging game, but the first time I played it, I spent (wasted?) 30 minutes with it before I even noticed. It's been a while since I've really tried out a Flash game, and this has to be one of the better ones. It's simple, the ads aren't too intrusive and there are several layers to it. I got as far as the bowling mini-game on Level 5 before I decided it was time to write this and I still have a feeling there's more to explore, even in the free version.
The only semblance of anything network-related is the Facebook "Like" button and social plugin below the game. But as everyone has surely realized over the past few years, there's hardly a web page out there without one. I'd definitely argue against this being a networked game, and I also think the possibility of it provoking communication outside of the game is a stretch. People might talk about it, but this simple game is ultimately more about just pointing and clicking.
Monday, April 4, 2011
Plants vs. Zombies
Blog Post 5- Plants Vs Zombies
The first time I played it, actually, was for about 5 minutes at the Apple store. A friend wanted to go check out the iPads (Which had just come out), so we went down there and I ended up playing Plants vs Zombies on one of them for most of the time we were there.
I'm going to kind of echo the sentiments of Derreck and some of the other posters here that I'm not entirely sure that this fits into the networked gaming category; at least, it doesn't fit in the traditional sense. For my practicum project I was reading about the Bartle Test of Gamer Psychology (which I will get into more during my presentation tomorrow), and its seems to me that the immense popularity of Plants vs Zombies is most appealing to the "Socializer" gamer subtype. Though the game does not have inter-player communication built in, it's so popular that it's fairly certain you could talk about this game with other people in an offline setting (A sort of external motivation for playing single player games typically attributed to the "Socializer")
With the exception of identity, Plants vs Zombies also follows a lot of the "fun-learning" benefits outlined in the Gee reading, particularly because it's very simple in design (low barrier to entry), but becomes increasingly difficult (Rewarding learning and problem-solving skills on the fly). I haven't unlocked the survival/puzzle modes, but I assume these extend this trend.
Blog #5 Plants vs. Zombies
I have to say I have not played a Pop Cap game in awhile. I am pretty sure the last one I played was Insane Aquarium in middle school so I was pretty excited to go back on the site. When I fist got to the site, I got a pop- up to play Bejeweled (which I was very tempted to play) and then I had to wait 30 seconds for an Advertisement, I am already not interested in this game and I have not even started! I decided to ‘Start Adventure’. I easily passed Level 1-1. I thought it was pretty boring and did not really understand why I was planting until the Zombie’s starting to walk, but I kept playing. I am not going to lie, this game is pretty addicting. I’ve dealt with having waiting for the advertisements after I dominated that level because I wanted to keep planting! I made it passed 1-6 and if I did not have a test tomorrow, I probably would have been on this game for another hour.
Sunday, April 3, 2011
Blog post 5: Plants vs. Zombies

Despite this, a few levels in and I was pretty hooked. I stopped thinking about how weird it was that I was growing plants to shoot peas at zombies and just looked forward to beating the levels to see what new tools or plants I would get.
Like Derreck and Brady already mentioned, I’m not sure how Plants vs. Zombies relates to networked gaming since I didn’t see any option to compete against others or compare high scores but maybe it’s because I used the free web version rather than downloading the full game. Either way, I’m looking forward to learning more about this subject in class this week and connecting it to this game.
Saturday, April 2, 2011
Blag Post no. 5: Points 'n' Zombies
Thursday, March 31, 2011
Blog Post #5...Plants v. Zombies
Games like this, I think, are a bit of concern to me. Everyone always complains that video games, television, computers, etc. are causing many people of all ages to become addicted, do not get enough exercise, blah blah blah. Well games like this definitely don't help the matter. I think what got me in this game is that I never really knew what the next level would have in store. It intrigued me to find out what sort of plants I would be given in order to shoot and kill the zombies (wow, that is a weird sentence).
As Derreck pointed out, I agree that I'm not sure how this connects to the network gaming section. Is there a high score or some sort of competition? Or is it solely for the fun of the game and entertainment-based? Either way, it's most definitely addicting, and it keeps players on the game's page.
So thank you, Comm. Arts 346, I've found yet another distraction to keep me from working. Neat!
Here's a glimpse at the insanity for those of you who haven't played: